Unreal Engine Procedural Damage Toolset
Bring life and realism to your 3D assets with the Procedural Damage Toolset for Unreal Engine 5.
This powerful toolset lets you add natural wear, tear, and destruction to any mesh with full procedural control. Whether you’re creating environments, props, or cinematic assets, it helps you break the “too clean” look and achieve production-ready results—fast.
What’s Included
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Damage Toolset HDA (Houdini 20.0.547+)
- Bevel Tool – Add beveled or chipped edges with optional noise for organic variation.
- Damage A & B – Apply corner, edge, and surface damage with independent toggles and parameters. Each type offers a unique look and customizable control.
- Damage C – Target destruction to specific areas using vertex painting or guide meshes.
- Advanced Controls – Limit damage to specific parts of the mesh, use existing UVs or create new UVs with just one toggle, optimize geometry, and generate vertex colors for enhanced material blending.
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Damage Material Function (UE5.3+)
- Add edge wear, cracks, and material damage exactly where the HDA modifies your mesh.
- Works seamlessly with your existing materials for fast, flexible integration.
Licenses
Indie: For an individual creator or a small team with not more than $100k of revenue or funding in the last 12 months.
Studio: For studios or other entities with over $100k in revenue or funding in the past 12 months.
Key Features
- Fully procedural and non-destructive, created entirely in Houdini.
- Four distinct types of damage, each with its own dedicated set of parameters and controls.
- Corner damage: Two variations available, Damage A and Damage B, allowing different types of edge chipping and breakage.
- Edge damage: Three distinct approaches using the Bevel, Damage A, and Damage B tools to achieve various edge wear effects.
- Surface damage: Three methods available — Damage A, Damage B, and Damage C — for creating dents, impacts, and surface irregularities.
- Debug mode for visualizing and fine-tuning selected corners and edges before applying damage.
- Corner and edge selection controls, including:
- Parameters to select corners based on curvature.
- Parameters to select edges based on edge angle.
- Randomization and percentage-based selection options.
- Limiting the damage effect to specific regions using either vertex color or a secondary mesh mask.
- Damage shaping controls, including:
- Parameters for controlling overall damage amount and variation.
- Noise parameters for adding natural surface irregularities.
- Mesh optimization parameters to clean and prepare the final geometry for export or in-engine use.
- UV and vertex color generation parameters for unwrapping the mesh and adding vertex color data for material blending or additional effects.
- A dedicated material function for utilizing the generated vertex colors to enhance surface shading and integrate realistic damage effects in Unreal Engine materials.
Compatibility
HDA: Houdini 20.0.547 and above.
Material function: Unreal Engine 5.3 and above.
Whether you’re building games, cinematics, or archviz projects, this toolset saves hours of manual work and lets you achieve natural, high-quality damage effects with ease.
Get it today and make your assets look real, lived-in, and unforgettable.
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You'll get a procedural damage toolset for UE5 that adds realistic wear and destruction to meshes with full control and seamless material integration.