$19.99+

Unreal Engine Layered Material

I want this!

Unreal Engine Layered Material

Build Smarter Materials in Unreal Engine 5

This versatile layered master material gives you full control over how surfaces blend and look — right inside the material instance. Whether you’re a solo dev, tech artist, or environment designer, this asset is built to help you save time while achieving high-quality results.


key Features:

  • Engine Compatibility: Fully compatible with all Unreal Engine 5 versions.
  • Flexible Material Setup:
    • Add as many material layers as you need.
    • Blend them using height maps, custom masks, or both.
    • Realistic Height Blending for seamless transitions between material layers.
  • Fully supports Nanite Tessellation and Displacement (UE 5.4+).
  • Works with both ORDp and ORM texture formats.
  • Use traditional UVs or switch to Tri-Planar projection. Includes:
    • World-Aligned Tri-Planar & Local-Aligned Tri-Planar.
    • Expensive Tri-Planar Projection (using 3 texture samples) & Cheap Tri-Planar Projection (using 1 texture sample).
  • Full control over how the material looks.
    • Adjust tint, saturation, roughness, normals, displacement, and more in seconds.
  • Per-Layer Weathering: Add unique weathering effects to each material independently.
  • Includes example level with ready-to-use materials to help you get started fast.

Who is this for?

Perfect for:

  • Environment artists
  • Game developers
  • Cinematic creators
  • Tech artists

No need to build a complex layered material from scratch. Drop this into your project and create beautiful, flexible surfaces with ease.
Download it once, and use it across all your UE5 projects—future versions included.


Got questions? I’m just a message away—happy to help!
Discord community: https://discord.gg/BZBqF9P3Bs
Telegram channel: https://t.me/HojDee

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I want this!

You’ll get a powerful layered master material for Unreal Engine 5 that lets you blend textures using height maps or masks, with full support for Nanite, tessellation, ORDp/ORM, and tri-planar projection. Customize every layer’s look — from tint to displacement — directly in the material instance. Includes a demo level and ready-to-use examples to help you get started fast.